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Vermin
A mobile puzzle game

Small and afraid in a hostile, post-apocalyptic world,
a lone mouse finds themselves looking for a new home.

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Our group logo

PROJECT OVERVIEW

The team:

  • 2 Level Designers

  • 4 Game Artists

  • 2 Animators

  • 6 Game Programmers

Production time:

  • 6 weeks half-speed = Around 120 hours.

Engine:

  • Used "Unity" as a level editor

  • Used "Unity" as an engine

My Contribution:

  • Level Designing all levels together with LD colleague, where I had ownership of 3 out of six levels but with plenty of feedback

  • Level Propping / Level Art

  • Member in Sound task force

  • Member in Gameplay task force

  • Member in Enviroment task force

PROJECT SHOWREEL

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