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LEVEL DESIGNER
Vermin
A mobile puzzle game
Small and afraid in a hostile, post-apocalyptic world,
a lone mouse finds themselves looking for a new home.
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PROJECT OVERVIEW
The team:
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2 Level Designers
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4 Game Artists
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2 Animators
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6 Game Programmers
Production time:
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6 weeks half-speed = Around 120 hours.
Engine:
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Used "Unity" as a level editor
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Used "Unity" as an engine
My Contribution:
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Level Designing all levels together with LD colleague, where I had ownership of 3 out of six levels but with plenty of feedback
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Level Propping / Level Art
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Member in Sound task force
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Member in Gameplay task force
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Member in Enviroment task force
PROJECT SHOWREEL
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