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Mecha Maki
A 2D shoot 'em up

A skilled sushichef voyages down to the deepest part of the ocean to get hold of the most desirable ingredients. Through his journey he must fight against mechanical aquatic lifeforms

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PROJECT OVERVIEW

The team:

  • 2 Level Designers

  • 4 Game Artists

  • 2 Animators

  • 6 Game Programmers

Production time:

  • 8 weeks half-speed = Around 160 hours.

Engine:

  • Used "Tiled" as a level editor

  • Used "In-house school engine" as an engine

My Contribution:

  • Level Designing all levels together with LD colleague, where I had ownership of three out of six levels with plenty of playtesting and feedback

  • Level Propping / Level Art

  • Member in Sound task force

  • Member in Gameplay task force

  • Member in Enviroment task force

  • Member in Boss task force

  • Set metrics for player, enemies and bosses

PROJECT SHOWREEL

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