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LEVEL DESIGNER
Mecha Maki
A 2D shoot 'em up
A skilled sushichef voyages down to the deepest part of the ocean to get hold of the most desirable ingredients. Through his journey he must fight against mechanical aquatic lifeforms
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PROJECT OVERVIEW
The team:
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2 Level Designers
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4 Game Artists
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2 Animators
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6 Game Programmers
Production time:
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8 weeks half-speed = Around 160 hours.
Engine:
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Used "Tiled" as a level editor
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Used "In-house school engine" as an engine
My Contribution:
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Level Designing all levels together with LD colleague, where I had ownership of three out of six levels with plenty of playtesting and feedback
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Level Propping / Level Art
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Member in Sound task force
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Member in Gameplay task force
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Member in Enviroment task force
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Member in Boss task force
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Set metrics for player, enemies and bosses
PROJECT SHOWREEL
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