LEVEL DESIGNER
Gobbo Island
A Topdown pixel art adventure game
After crashlanding on a strange island, you must fight off monsters and solve puzzles in order to rebuild you ship and go home
Our group logo
PROJECT OVERVIEW
The team:
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3 Level Designers
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3 Game Artists
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2 Animators
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5 Game Programmers
Production time:
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8 weeks half-speed = Around 160 hours.
Engine:
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Used "Tiled" as a level editor
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Used an in-house school engine as an engine
My Contribution:
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Level Designing all levels together with LD colleague, where we had ownership of one level each but with plenty of feedback
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Level Propping / Level Art
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Member in Sound task force
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Member in Story task force
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Member in Gameplay task force
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Member in Enviroment task force
PROJECT SHOWREEL
Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.
Istället för att skriva text och lägga upp bilder separat så kan du göra det i bilder istället.
to-the-point bilder. behövs inte så många..
3-5 st känns tillräckligt.
här kan du med fördel ha tex overview, process bilder och in-game blockout bilder.
antingen kan man skriva små notes PÅ bilden om vad det är eller så kan man använda slideshow text funktionen... eller både och.
overview kan tex fördelaktigt ha lite extra info i text direkt i bilden.