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LEVEL DESIGNER
Aegis
A 2D Platforming game
Use the Aegis of Athena to bash and dash your way through the monsters of ancient Greece and return the shield to its rightful owner
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PROJECT OVERVIEW
The team:
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2 Level Designers
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4 Game Artists
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2 Animators
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6 Game Programmers
Production time:
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8 weeks half-speed = Around 160 hours.
Engine:
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Used "Unity" as a level editor
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Used an in-house school engine as an engine
My Contribution:
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Level Designing all levels together with LD colleague, where I had ownership of two out of three levels with plenty feedback
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Level Propping / Level Art
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Member in Story task force
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Member in Gameplay task force
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Member in Enviroment task force
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Member in Boss task force
PROJECT SHOWREEL
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