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Aegis
A 2D Platforming game

Use the Aegis of Athena to bash and dash your way through the monsters of ancient Greece and return the shield to its rightful owner

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Our group logo

PROJECT OVERVIEW

The team:

  • 2 Level Designers

  • 4 Game Artists

  • 2 Animators

  • 6 Game Programmers

Production time:

  • 8 weeks half-speed = Around 160 hours.

Engine:

  • Used "Unity" as a level editor

  • Used  an in-house school engine as an engine

My Contribution:

  • Level Designing all levels together with LD colleague, where I had ownership of two out of three levels with plenty feedback

  • Level Propping / Level Art

  • Member in Story task force

  • Member in Gameplay task force

  • Member in Enviroment task force

  • Member in Boss task force

PROJECT SHOWREEL

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